Scarlet Deer Inn collectibles

Scarlet Deer Inn Collectibles

Scarlet Deer Inn collectibles guide: all 10 toys including Horace, rag doll, and shepherd's flute — Sweet Memory and All Together achievement routes on Steam.

All toys and trophy route — Sweet Memory and All Together achievement paths.

~5 min read

At A Glance

Scarlet Deer Inn collectibles are 10 toys hidden across village and underground routes — wooden horses, rag dolls, flutes, and folk trinkets tied to Elise's children. Every toy is missable on a single pass; All Together requires all ten on one save (or cleanup backtrack via hidden shortcuts).

Only ~10% of Steam players earn All Together at launch — the toys reward thorough exploration, not main-story gates. Route with walkthrough and keep the torch guide open underground.

ToyAreaChapter
HoraceUnderground labyrinthPart 2
Rag DollUnderground platforming sectionPart 2
Shepherd's FluteCrate puzzle roomPart 2
Wooden Toy SwordLater chaptersMid-game
Toy BlocksCastle / village outskirtsMid-game
Spinning TopUnderground shortcut branchPart 2+
Clay WhistleFisherman areaMid-game
Stuffed BearHidden crawl spaceUnderground
Mini DrumCastle kitchen routeLate
RattleFinal underground loopLate

Which toys are in Part 2 underground?

Part 2 delivers three story-adjacent toys during the torch maze — the highest-traffic missables because players rush the chase segment.

Collecting a toy in the underground maze
  • Do01Rag Doll — upper platform dead end
  • Do02Shepherd's Flute — crate crawl room
  • Do03Horace — after chase, before village return

Rag Doll

Rag Doll sits at the upper platform dead end after breaking decaying floors in the early platforming section. Light braziers fully before breaking floors — dropping into darkness loses progress. Triggers Sweet Memory if it is your first toy (~68% global unlock).

Shepherd's Flute

Shepherd's Flute hides behind the crate crawl puzzle: push the crate right, crouch the tunnel, collect the flute, push again, climb, relight. Backtrack through the shortcut wall if flame dies mid-room.

Horace

Horace (Kuba's wooden horse) appears after the light chase — also returned in Part 1 inn opening. Pick up and run through ladders to surface. Story-forced pickup; cannot miss on first playthrough if you complete Part 2.

Pair with achievements

Matched by build plan, shared topics, and guide progression — not random related links.

Mid-game and castle toys

After the Noon Witch kidnapping, toys scatter into castle routes, fisherman areas, and late underground loops. These require mid-game access — you cannot grab them during Part 2 alone.

Castle and kitchen route

Toy Blocks and Mini Drum sit in optional castle rooms — often near the No Questions trousers fetch for the pantless knight. Detour while ascending stairs; rushing the main objective skips both.

Fisherman and miller paths

Clay Whistle appears near the fisherman elder — pair with Neverending Tale dialogue exhaust. Wooden Toy Sword and Spinning Top hide off main torch routes in underground branches opened by cracked walls.

Late underground

Stuffed Bear requires a crouch path after a broken lever. Rattle is the final missable before the boss approach — sweep shortcuts before the last story gate.

All 10 toys — location notes

Use this expanded checklist during a 100% run. Names match Steam achievement tracking; area hints avoid late-game spoilers where possible.

Horace — Underground labyrinth (Part 2). Kuba's wooden horse — story pickup after the light chase.

Rag Doll — Underground platforming section (Part 2). End of the upper path after breaking decaying platforms.

Shepherd's Flute — Crate puzzle room (Part 2). Push the crate, crouch through, collect before backtracking.

Wooden Toy Sword — Later chapters (Mid-game). Hidden off the main torch route — check side passages.

Toy Blocks — Castle / village outskirts (Mid-game). Missable if you rush past optional rooms.

Spinning Top — Underground shortcut branch (Part 2+). Opens after breaking a wall near a relight brazier.

Clay Whistle — Fisherman area (Mid-game). Near optional elder dialogue for Neverending Tale.

Stuffed Bear — Hidden crawl space (Underground). Requires crouch path after a broken lever.

Mini Drum — Castle kitchen route (Late). Side room while fetching guard trousers.

Rattle — Final underground loop (Late). Last missable toy before the boss approach.

#ToyWhen to grabBacktrack?
1HoracePart 2Shortcuts help
2Rag DollPart 2Shortcuts help
3Shepherd's FlutePart 2Shortcuts help
4Wooden Toy SwordMid-gameMid/late access
5Toy BlocksMid-gameMid/late access
6Spinning TopPart 2+Shortcuts help
7Clay WhistleMid-gameMid/late access
8Stuffed BearUndergroundMid/late access
9Mini DrumLateMid/late access
10RattleLateMid/late access

Sweet Memory and All Together

Sweet Memory — find any single toy. All Together — all ten. Steam lists Sweet Memory at ~67.5% and All Together at ~10.2% at launch — the gap shows how many players finish story without collectible sweeps.

AchievementRequirementGlobal %
Sweet MemoryFind the first toy67.5%
All TogetherFind all the toys10.2%

Pairing with choice trophies

Collectibles are independent of Plonk/Liquid Gold and Fluffy Middle/Crispy Crust — plan one menu restart for choice pairs, then one full run for toys. See achievements.

Reunited vs All Together

Reunited (story completion) does not require toys. You can finish the narrative and return via shortcuts for cleanup — endings.

100% sweep strategy

First playthrough: open every cracked wall, grab Part 2 trio, note missed side rooms mentally. Cleanup pass: use persistent shortcuts to backtrack for mid/late toys before final boss.

Watch a 100% video (achievements embed) only for toys you missed — the written walkthrough covers story order; collectibles need optional detours.

Breaking cracked walls to open a permanent shortcut
  • Do01Part 2: rag doll, flute, Horace on first underground pass
  • Do02Open all cracked walls during story
  • Do03Castle: blocks + mini drum during No Questions route
  • Do04Fisherman: clay whistle + Neverending Tale dialogue
  • Do05Late loop: stuffed bear + rattle before boss
  • Do06Verify inventory shows 10/10 before finale

Recommended pickup order by chapter

Part 2 underground: Rag Doll → Shepherd's Flute → Horace (story order). Mid-game castle/village: Toy Blocks, Mini Drum during knight quest. Fisherman area: Clay Whistle with Neverending Tale dialogue. Late underground return: Spinning Top, Stuffed Bear, Wooden Toy Sword, Rattle as routes reopen.

This order minimizes backtracking when combined with hidden shortcuts opened during the first underground pass. If a toy name does not appear in your inventory after pickup, you may have passed a placeholder side room — re-check cracked walls on that floor.

Video reference for missed toys

The collectibles page embed links to a 100% YouTube route — use it only for toys you missed after exhausting written walkthrough detours. Pause on map transitions and match brazier colors to your save state.

FAQ

Are toys required for the ending?

No — Reunited is story-only; toys are achievement/collection content.

Missed one toy?

Use opened shortcuts to backtrack before final boss.

New Game+ inventory?

No separate NG+ mode — shortcuts ease replay on same save or new save.

Horace twice?

Return Horace to Kuba in Part 1; collect Horace underground in Part 2 — same toy for story.

Track progress in-game?

Steam achievements update on pickup — no in-game counter; use this checklist.

Which toy is hardest?

Community votes vary — late Rattle and castle Mini Drum are common misses due to rushed main path.

Collectibles before achievements restart?

Choice trophies (mead/cake) need menu restart; toys stack on one save after that.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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